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Review - Star Wars: Empire at War

by , 9:00 AM EDT, April 30th, 2007

Everything but the Midichlorians
When I first heard that Aspyr would be porting Star Wars: Empire at War to the Mac, this reminded me as to why I like the company; they may not bring a ton of original content to the Mac, but the stuff you drool over at a friend's house usually sees the light of day under OS X. That being said, I've wanted a good Star Wars real time strategy game on the Mac since Star Wars: Galactic Battlegrounds. That and having camped out for all three Star Wars prequels proved that I was not only a fan, but was slow to learn my lesson.


For the most part, Aspyr (www.aspyr.com) has delivered. Empire at War, which combines the basic storyline of "A New Hope" through "Return of the Jedi" (episodes four through six or "the original trilogy"), gathers the entire Star Wars universe including locales mentioned in the novels and comic books. Players can choose between the Empire and Rebellion campaigns as well as skirmish battles and multiplayer and then begin to conquer the galaxy on their own terms.

Getting Underway
Empire at War features two central types of combat that must be mastered in order to stand a chance against your opponent. Players must build both space and ground forces, first clearing out a planet's space defenses (typically taking on a small to large space station), then landing ground forces to wipe out everything that stands in their way on the planet's surface.

Conquered planets will not only add to the player's cash input once structures such as mines have been built on them, but will grant universal bonuses to the player such as a speed boost for a certain type of unit or cost reduction for a given type of ship. This is pure strategic gaming at its best and it's fun to go from struggling to make ends meet to a force that can not only make ends meet, but can begin building in advance of larger campaigns.

Knowing Your Enemy
A provided tutorial does an outstanding job of laying the basics out for the player and showing them how to assemble both space and ground-based forces as well as taking advantage of special units throughout the game. While standard forces such as tanks, speeders, space ships and anti-vehicle units can help win a battle, it's the clever of use of specialized units such as spies, bounty hunters, smugglers and spy droids that can make all the difference.


Want to steal as much Imperial technology as you can get your hands on? Simply send R2D2 and C3PO to an enemy planet, then choose which technology you'd like to pay to steal. Bounty hunters can easily assassinate higher end units on enemy planets for the right price and dirt-cheap probe droids can be deployed to report back on enemy forces occupying the next planet on your list to conquer.

"Not in it for your revolution."
Of course, a Star Wars game is nothing without its central characters. To this end, Petroglyph (www.petroglyphgames.com) did a job that was second to none. The voice acting is second to none and there's a genuine, immersive feeling that comes from this. More to the point, it becomes incredibly fun and addictive to take a heroic character such as Darth Vader, Han Solo, Chewbacca or the Emperor down to a planet and use that hero's abilities to help conquer it (Chewbacca can easily commandeer enemy vehicles, the droids can repair units and the Emperor can both brainwash enemy units into fighting for him as well as fry dozens of Ewoks, Gungans and assorted other alien races at a go with lightning from his fingertips - complete with digital yowls of pain). It's this that keeps the game fun, albeit land and space battles can become somewhat repetitive if the battle isn't close.

One feature I found interesting for the battle sequences as an auto-resolve feature, which almost functions like rolling the dice and letting the computer decide which side will win. Oddly enough, this can sometimes turn a situation you feel would otherwise be a loss into a complete victory.

A strategy title only engages your attention if you feel there's an element of danger, as if the computer could turn the tables on you at any given moment unless you figure out the best way to fight and use your units. Empire at War does this well, even in its easiest game mode. During the beginning of the Rebellion campaign, the Empire was able to keep me on my toes, fighting for every planet I could capture and losing almost as many. When the Empire had pushed me back to a couple core planets, the only way to expand my forces into something that could defend themselves was to find ways to reduce my production costs, then send exploratory forces to chip away at the Empire's ranks while a larger main force was created. It's this kind of gameplay that keeps things fun and the player coming back.

Graphics and Sound
Empire at War isn't the most eye-catching title in its genre, but looks good where it needs to (especially with space battles and component movement such as lasers, missiles and explosions). Players can zoom in for a better view of the action and a cinematic view adds dramatic effect. Acoustically, the game sounds terrific and outstanding effects paired with John Williams' classic music keep the title fun.

Fixing the Hyperdrive
Unfortunately, there's plenty of room for improvement. The game takes a long time to load levels and save games even when running on a Mac Pro with more than enough RAM, crashes occasionally and slows down to a point where one wonders if the machine has crashed before perking up again. Worse, somewhere down the line, bugs were left in the game that will allow a player to become trapped in a story arc.


For example, a mission to escort rebel pilots to steal prototype x-wing fighters ran well, but if the player failed a certain number of times, the game would cease to offer the mission, which was crucial to the overall campaign. Even after the planet had been conquered, the technology could not be acquired and the entire Rebellion campaign had to be started over again in order to gain this technology and play the story as intended. It's bugs like this that need to be looked into and patched and I hope Aspyr can pin this down for future versions.

"Good against remotes, that's one thing..."
While multiplayer gameplay is fun, this is essentially limited to LAN-based gaming, as entering the "Internet" mode shows a complete dearth of Mac clients to play against. Still, the game runs well against friends and it's worth investing a few hours to work to crush your opponents and dominate the galaxy. Like single player gameplay, the goal is to raid your opponent, whittle down their forces and try to back them into a corner. Not a bad thing, this would just be a better situation if licensing issues permitted combat against Windows-based opponents in the short term.

The Bottom Line
Despite its rough edges, Empire at War is a genuinely fun strategy-based Star Wars title with enough of George Lucas' vision in place to keep fans of both the game genre and film saga happy. Few things are more fun than creating a force that can hold its own and defend a border while a larger assault force is created in the background. And, of course, nothing beats pulling the Death Star along and using it to settle those pesky land battles by pulling the lever and outright destroying a planet. Both Petroglyph and Aspyr have done a good job, but the version needs work and there are definite bugs that need fixing. The fun is still there, but an update resolving the game's issues would move the game into the must-buy category as opposed players might feel hesitant about plucking off the shelf at the Apple Store.

That being said, I have an Imperial base to infiltrate and a space station to raid with my new Mon Calamari frigates, so may the Force be with you.

MINIMUM SYSTEM REQUIREMENTS:

  • Operating System: Mac OS X 10.4.8 or later
  • CPU Processor: Intel Chipset
  • CPU Speed: 1.83 GHz
  • Memory: 512 MB or higher
  • Hard Disk Space: 3.5 GB Hard Drive Space
  • Video Card (ATI): Radeon X1600
  • Video Card (NVidia): Geforce 7300
  • Video Chipset (Intel): GMA 950
  • Video Memory (VRam): 64 MB
  • Media Required: DVD Drive

RECOMMENDED SYSTEM REQUIREMENTS:

  • CPU Speed: 2.0 GHz
  • Operating System: Mac OS X 10.4.8
  • Memory: 1 GB
  • Video Memory (VRam): 256

MULTIPLAYER REQUIREMENTS:

  • Internet(TCP/IP) or LAN play supported
  • Internet play requires broadband connection
  • Cross platform play not supported.

Supported Video cards:
  • NVIDIA GeForce 7300
  • NVIDIA Quadro FX 4500
  • ATI Radeon X1600, X1900
  • INTEL Graphics Media Accelerator 950


Product: Star Wars: Empire at War

Company: Aspyr

List Price: $49.99

Amazon Price: $44.99

3 out of 5 stars

Pros: Pure Star Wars goodness lives up to the legacy; good graphics and sound; ties together all elements of the Star Wars universe; fun to conquer the galaxy.
Cons: Buggy; long load times; multiplayer is fun but thinly populated.

Observer Comments

Show: Subjects Only | Full Comments
Close Name:Guest
Subject: I've found this game to be very fun

I've found this game to be very fun. The sights and sounds are great. The visuals may not be high def but when you combine the real sounds from the movies and the music you feel like your there and get immersed in all the action.
The game certainly isn't boring by any means and I would recommend it to anyone with an Intel Mac. Which is another good reason to buy an Intel Mac by the way.

Close Name:Guest
Subject: Had issues

For one, it crashes on my Mac Mini 1.66Ghz Intel Core DUO running Leopard when I try to iniate a land battle. The hand icon stays closed and nothing happens until you feel brave enough to hit the old Command+Option Esc to get the Force Quit app, yet by the time it loads, Empire At War completely gets killed and there is no warning afterward that the application had crashed, you know the one that has the Ignore and Report options to Apple for crash reports.

Close Name:LaurieF -   TMO Forum Mod Posts: 3545 Joined: 15 Jun 2001
Subject:

Sigh - so why haven't you contacted Aspyr?

Go on, you know you want to: http://support.aspyr.com/

Close Name:Guest
Subject: Just wait.

In response to the person who's mac mini won't initiate a land battle- my macbook pro has similar issues, but after 30 seconds or so, it loads the level. A slower mac mini will probably take a while, so go get lunch or something and come back.

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