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Review - Star Wars: Empire at War
by , 9:00 AM EDT, April 30th, 2007
Everything but the Midichlorians
For the most part, Aspyr (www.aspyr.com) has delivered. Empire at War, which combines the basic storyline of "A New Hope" through "Return of the Jedi" (episodes four through six or "the original trilogy"), gathers the entire Star Wars universe including locales mentioned in the novels and comic books. Players can choose between the Empire and Rebellion campaigns as well as skirmish battles and multiplayer and then begin to conquer the galaxy on their own terms. Getting Underway Conquered planets will not only add to the player's cash input once structures such as mines have been built on them, but will grant universal bonuses to the player such as a speed boost for a certain type of unit or cost reduction for a given type of ship. This is pure strategic gaming at its best and it's fun to go from struggling to make ends meet to a force that can not only make ends meet, but can begin building in advance of larger campaigns. Knowing Your Enemy
Want to steal as much Imperial technology as you can get your hands on? Simply send R2D2 and C3PO to an enemy planet, then choose which technology you'd like to pay to steal. Bounty hunters can easily assassinate higher end units on enemy planets for the right price and dirt-cheap probe droids can be deployed to report back on enemy forces occupying the next planet on your list to conquer. "Not in it for your revolution." One feature I found interesting for the battle sequences as an auto-resolve feature, which almost functions like rolling the dice and letting the computer decide which side will win. Oddly enough, this can sometimes turn a situation you feel would otherwise be a loss into a complete victory. A strategy title only engages your attention if you feel there's an element of danger, as if the computer could turn the tables on you at any given moment unless you figure out the best way to fight and use your units. Empire at War does this well, even in its easiest game mode. During the beginning of the Rebellion campaign, the Empire was able to keep me on my toes, fighting for every planet I could capture and losing almost as many. When the Empire had pushed me back to a couple core planets, the only way to expand my forces into something that could defend themselves was to find ways to reduce my production costs, then send exploratory forces to chip away at the Empire's ranks while a larger main force was created. It's this kind of gameplay that keeps things fun and the player coming back. Graphics and Sound Fixing the Hyperdrive
For example, a mission to escort rebel pilots to steal prototype x-wing fighters ran well, but if the player failed a certain number of times, the game would cease to offer the mission, which was crucial to the overall campaign. Even after the planet had been conquered, the technology could not be acquired and the entire Rebellion campaign had to be started over again in order to gain this technology and play the story as intended. It's bugs like this that need to be looked into and patched and I hope Aspyr can pin this down for future versions. "Good against remotes, that's one thing..." The Bottom Line That being said, I have an Imperial base to infiltrate and a space station to raid with my new Mon Calamari frigates, so may the Force be with you. MINIMUM SYSTEM REQUIREMENTS:
RECOMMENDED SYSTEM REQUIREMENTS:
MULTIPLAYER REQUIREMENTS:
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Observer Comments
I've found this game to be very fun. The sights and sounds are great. The visuals may not be high def but when you combine the real sounds from the movies and the music you feel like your there and get immersed in all the action.
The game certainly isn't boring by any means and I would recommend it to anyone with an Intel Mac. Which is another good reason to buy an Intel Mac by the way.
For one, it crashes on my Mac Mini 1.66Ghz Intel Core DUO running Leopard when I try to iniate a land battle. The hand icon stays closed and nothing happens until you feel brave enough to hit the old Command+Option Esc to get the Force Quit app, yet by the time it loads, Empire At War completely gets killed and there is no warning afterward that the application had crashed, you know the one that has the Ignore and Report options to Apple for crash reports.
Mon Mar 31, 2008 5:24 am Subject:
Sigh - so why haven't you contacted Aspyr?
Go on, you know you want to: http://support.aspyr.com/
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